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Immersive XR Theatre

Fascinating augmented reality parcours on the impending climate catastrophe between performance, installation and radio play. In a near future, Daniel and Laurie are on the run from a world shaped by the effects of climate change. Their journey takes them through the wild landscapes of Newfoundland. While the car radio is playing news about global climate catastrophes, they drive to the Tablelands - an extraordinary, Mars-like landscape in the middle of Gros Morne National Park. This is one of the few places where the deep layers of rock in the Earth's mantle have been excavated to the surface. On the way there, they drive through a landscape changed by climate change, which appears to them as an awake, living and breathing being: The landscape makes strange noises and affects Daniel and Laurie physically and psychologically.

»Animate« addresses the complex interdependence of people with their natural environment in times of radical environmental change. The project moves at the interface of performance, installation and radio play. The latest virtual and augmented reality technologies are used. The experience of the physical and digital worlds overlap or merge. An interdisciplinary, international team of artists and technicians from Montreal and Berlin takes the audience in Weimar on an extraordinary participatory journey, for which the creative potential of new technologies is used to draw attention to the imminent climate catastrophe.

Artistic Director - Chris Salter (US/QC/CA/CH) -
Mitarbeit/Creative Collaboration - Remco Schuurbiers (NL/DE)
Story - Kate Story (CA)
Performers - Judith Rosmair (DE) & Steven Karrier (LX)
Composer - Caterina Barbieri (IT)
Musician - Limpe Fuchs (DE)
Sound Design - Sam Slater (UK/DE)
Assistant Sound - Maxime Gordon (CA)
Direction, Voice Recording - Anouschka Trocker (IT/DE)
Direction Assistant, Voice Recording - Assunta Alegiani (DE)
Voices - Judith Rosmair (DE), Steven Karrier (LX)
Additional Voices - Clarisse Cossais (FR), Assunta Alegiani (DE)
Radio Voices, Lars Schmidtke (DE), Haino Rindler (DE)
Voice Recording Engineer - Alexandre Brennecke (DE)
3D Animation / Game Engine - Timothy Thomasson (CA)
Scenography - Florence To (UK/HK)
Spatial Sound - Willam Russell (AU/DE), Stefanie Egedy (BR/DE) - MONOM / 4DSOUND
Movement/Choreography - Angelique Wilkie (CA)
Lead VR Developer - Pierrick Uro (FR/CA)
Machine Learning and Haptics Programming - Puneet Jain (IN/CA)
German Translation - Anke Burger (DE/CH)
French Translation - Robert Paquin (CA)
Artist Partner - Marcus Gammel (DE) - Deutschlandfunk Kultur
Creative Producer - Remco Schuurbiers (NL/DE) / DISK Berlin
Video Registration & Editing - Geor