Presented at Phi Center Montreal, for Composite #14, part of MUTEK_IMG.
Aquarium is composed of animated domestic environments. The work is created by algorithmically generating ‘rooms’ and populating them with objects from a database. Each time the application is run, unpredictable variations of environments emerge. By chance, objects may appear to fit cohesively with one another, while in other instances, objects and arrangements seem to be in complete disarray. There is a strange voyeuristic feeling established as viewers peer into the spaces of each digital figure. Our understanding of domesticized spaces are recreated through non-conventional, computational means; and because of this abstracted process, each generated room evokes a surrealistic quality
Aquarium challenges our understanding of film / video from a notion of these media being composed of static frames with a finite nature. Because of Aquarium’s procedural framework, as the 'film' continually evolves for an undetermined amount of time, there are a near infinite number of possible environments that will be generated real-time. This endless run-time evokes a pace of meditative/slow cinema. There is also a destructive and ephemeral quality brought into fruition, as every room that exists the frame is deleted and will never be seen again.