Procedural Animation. Unity 5 / C#, Blender.
Aquarium is an ‘on-going procedurally generated set of animated domestic environments. It is created by algorithmically generating the walls of a room and populating them with objects from a database. Each time the application is run, unpredictable variations of environments emerge. Some rooms are full of clutter, while others remain relatively empty. By chance, objects may appear to fit cohesively with one another, while at other times there are objects and arrangements that seem completely out of place. There is a strange feeling established as viewers peer into the lives and spaces of these digital figures.